380 Views Original Article
The study aimed to determine the effectiveness of gamifying instruction in the English language proficiency of Grade 8 Filipino ESL students in one University in Bicol, Philippines, that offers Junior High School. The quasi-experimental single pretest-posttest design was used in the study. The researcher-made test which underwent series of validation was given before and after the intervention period to determine the level of English proficiency and level of effectiveness of the games. Statistical treatment was done employing frequency count, T-test and Analysis of Variance (ANOVA). The findings revealed that there was significant difference between the pretest and posttest of the respondents using gamification. Thus, it can be inferred that the games helped in improving the level of English proficiency of the Grade 8 students. The statistical test results disclosed further that the effectiveness of the three games introduced to the students were significantly high. With these findings, it was recommended that language teachers should use gamification as supplementary instructional material in improving the English proficiency of the students.
This study determined the effectiveness of differentiated instruction in the reading comprehension level of the grade-11 senior high school students, school year 2016-2017. specifi...
This study aims to determine the functional literacy acquisition of alternative learning system learners and make a sound basis for strategic planning and pedagogical intervention ...
This study investigated the connection between translanguaging and reading comprehension of filipino esl intermediate learners. the respondents were intermediate pupils enrolled in...
Power and dominance exist everywhere and occur at the macro and micro levels. being powerful and domineering are factors that serve as emblems for the people in the realm of politi...
Views: 3.6K
Views: 1.8K